The EmbeddedTabScreen object gives the user the ability to embed a secondary screen on a primary screen in any location. Similar to the Layout_'Location' function in the new screen creator in which it gives you the ability to update one screen that will then update all instances of that screen throughout your project. In this example, I will create a sidebar with navigation buttons that I can place on the screen.
- To start, located the Embedded Screens object in the ToolBox.
- You can then drag-and-drop the EmbeddedScreen object onto the desired screen.
- Edit the dimensions of the Embedded Screen by either dragging on the points around the object to resize and move, or you can edit them in the properties window.
- Next, either drag-and-drop the screen that you want to populate the object, or you can add it via the selector that will popup when EmbeddedScreen object is selected.
-Place object in desired location.
- As a best practice, in order to retain the same look of the embedded screen as the original, you want to size the EmbeddedScreen object as close to (if not exactly) the same dimensions as the screen that you will embed. For example, the EmbeddedScreen object is sized 860H x 150W. The screen that I am going to embed (sidebar with navigation buttons) is 850Hx150W. This will ensure that the buttons are not distorted from my original design.
By using the EmbeddedScreen object, the designer will have more freedom to position a secondary screen within any other screen in the project with the ability to exclude screens that the object is not needed in unlike when using the _Layout_"Screen" function.
****See tutorial on using _Layout_"Location" screens for more info.
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